New in v1.4
Crown attractor seeder.
Sketch the silhouette you want — a sphere, a teardrop, an upside-down
umbrella — and the grow kernel biases branch direction, length, and
phyllotactic placement to fill it. The crown emerges from the shape
you draw, not from a fixed Weber-Penn envelope.
Biastropism + length + density
Falloffsmoothstep · per-level
Workermirrored
Gravity sag.
An MTree-style post-pass cascades rotations leaf-to-root, weighting each branch by length × radius². Heavy limbs droop, twigs settle, whorls stay level. Two sliders replace pages of hand-tuning.
Branch grab.
Right-click any node and pull. Ancestors bend along the chain with soft-mass weights; release settles back with springy wind.
Per-level ramp curves.
Three live Catmull-Rom ramps per level — length, randomness, startAngle — plus density and split-points. Five knots each. Drag a knot, the tree reshapes the moment you release.
PBD wind.
Position-based dynamics on every skeleton node. Direction, gust, swirl, turbulence — bark sway driven from a typed-array SoA solver.
Side-by-side LODs + billboard impostor.
Compare LOD0–LOD3 in the same scene. Meshoptimizer where it pays, SimplifyModifier where it doesn't. Final LOD is an 8-tri crossed-quad billboard captured orthographically — drop-in for scattering tools past 100 m.
LOD 0126k
LOD 142k
LOD 212k
LOD 33k
Billboard8
Pipeline-ready glTF.
Wind vertex colors, pivot-painter UVs, named material slots, bounds metadata in extras. Drop-in for Unreal or Unity.
Live scrub.
Radius, profile, knots, buttress, react-wood — drag and the trunk re-extrudes in 50 ms. Tubes-only fast path; foliage skipped while you sculpt.
Worker pool.
Tree, chains, and tubes fan across hardwareConcurrency − 1 workers. Greedy bin-packing keeps each thread fed.
3D-app pivot.
Switch between target, cursor, and bounding-center pivot modes — like Maya, Houdini, or Blender. Capture-phase orbit, no camera reset.
Spotlight palette.
⌘K opens a fuzzy command bar across every slider, species, and toggle. Type two letters and you're there.
PBR + seasons.
MeshPhysical with leaf translucency, tiling bark with normals, and a season palette that fades spring → summer → autumn → winter.
Welcome library.
First load opens a tabbed species library — broadleaf, conifer, bush — with hand-shot thumbnails. Click a card, the tree applies. Dismissed for good after one click.