Snap
Repair mesh
Join doubled vertices
Remove empty and doubled triangles
Turn faces the same way
Smooth the shading again
Nothing is changed on a part that is already sound.
Advanced
Join within
Smooth up to
Remove hidden faces
Deletes the faces that can never be seen from outside: the inside of a housing, the faces where two parts press together.
Parts are looked at one by one from many sides, so a large scene takes a while. Start with a few parts.
Advanced
Accuracy
Keep faces next to visible ones
See-through parts hide what is behind
Skip parts under
Sweep
Carries a profile along a path and makes a solid. Paths and profiles are lines in the scene.
Path
Profile
Diameter
Width
Height
Advanced
Size at the start
Size at the end
Twist
Close the ends
Hard edges from
Draw
Curve
Work plane
Offset
Snap to grid
Grid step
Snap to points
Corner size
Sides
Star
Inner radius
Around the circle
Ellipse
From the centre
Smoothing
Merge by
Combine parts that share
Group to use
Look at
Select by rule
Stacked copies
Parts that sit on top of an identical copy: the same shape in the same place, drawn twice (and flickering where the two meet). One of each pair is kept.
Also near copies
Align parts
Line the selected parts up, or spread them out evenly. Each press is one undo step.
Align to
AlignSpread
X
Y
Z
Gap
Align to floor
The picture shows the result before you press Align to floor.
Turn the model
X
Y
Z
Which point of it goes to zero
X
Y
Up
Dynamic place
Press the selected part and drag it over the model. It rests on the surface under the cursor, and turns to face it.
Align to surface
Seat bolts by the head
Land on the grid
Top axis
Direction
Gap
Turn
Remove holes
Closes holes and flattens lettering on flat faces, leaving the rest untouched.
Hole width up to
Advanced
Through holes
Blind holes and pockets
Open holes
Close openings into hollow spaces
Remove vertices left over
Raised lettering and logos
Raised, up to
Keep openings that shape the part
Smallest hole
Depth limit
Flatness
Surface may move
Remove floating pieces
The biggest piece of each part always stays.
Piece size up to
Keep if over
Weld
Join within
Remesh
Flat faces within
Even triangles
Points on straight lines
Flatten shading on flat faces
Shading tolerance
Dissolve nearly flat within
Surface may move
Smart fit
At most
Blocks detail
Select the parts to replace.
Advanced
Roundness for a cylinder
Cylinder to box volume
Shortest cylinder, length to width
Find the part's own axes
Select hidden
Advanced
Accuracy
See-through parts hide what is behind
Add to the selection
Largest part, of model size
Name contains
Fasteners
Found by shape, whatever the parts are called.
Thread size up to
Bolts and screws
Nuts
Washers
Advanced
Look in
How sure
Pins, studs and threaded rods
Add to the selection
Used at least
Smallest thread
Split
≈ — at this model size
Face angle
Smallest part
Select a mesh to preview the split.
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