Snap
Repair mesh
Mends broken geometry: doubled vertices, empty and doubled triangles, faces that point the wrong way.
Join doubled vertices
Remove empty and doubled triangles
Turn faces the same way
Smooth the shading again
Nothing is changed on a part that is already sound.
Advanced
Join within
Smooth up to
Remove hidden faces
Deletes the faces that can never be seen from outside: the inside of a housing, the faces where two parts press together.
Parts are looked at one by one from many sides, so a large scene takes a while. Start with a few parts.
Advanced
Accuracy
Keep faces next to visible ones
See-through parts hide what is behind
Skip parts under
Sweep
Carries a profile along a path and makes a solid. Paths and profiles are lines in the scene.
Path
Profile
Diameter
Width
Height
Advanced
Size at the start
Size at the end
Twist
Close the ends
Hard edges from
Draw
Curve
Work plane
Offset
Snap to grid
Grid step
Snap to points
Corner size
Sides
Star
Inner radius
Around the circle
Ellipse
From the centre
Smoothing
Merge by
Joins parts into fewer meshes, one per material or one per group. Fewer meshes draw faster.
Select by rule
Selects the parts that fit what you write: their name, material, group, size or weight.
Stacked copies
Parts that sit on top of an identical copy: the same shape in the same place, drawn twice (and flickering where the two meet). One of each pair is kept.
Also near copies
Align to floor
Turn
X
Y
Z
Sits at zero with its
X
Y
Up
Dynamic place
Press the selected part and drag it over the model. It rests on the surface under the cursor, and turns to face it.
Align to surface
Seat bolts by the head
Land on the grid
Top axis
Direction
Gap
Turn
Select a part, then drag it. The small cube on top of it scales it: drag the cube up to make the part larger, down to make it smaller (Shift: in steps of 5 %). A press that is not on the selected part selects as usual. Undo takes the whole drag back.
Fill holes
Closes holes and flattens lettering on flat faces, leaving the rest untouched.
Advanced
Through holes
Blind holes and pockets
Open holes
Raised lettering and logos
Raised, up to
Keep openings that shape the part
Smallest hole
Depth limit
Flatness
Smart fit
Replaces the selected parts with simple shapes. Size and position are kept.
At most
Blocks detail
Select the parts to replace.
Advanced
Roundness for a cylinder
Cylinder to box volume
Shortest cylinder, length to width
Find the part's own axes
Select hidden
Selects the parts that cannot be seen from outside, from any direction.
Advanced
Accuracy
See-through parts hide what is behind
Add to the selection
Largest part, of model size
Name contains
Fasteners
Finds bolts, screws, nuts and washers by their shape, whatever they are called, and selects them.
Bolts and screws
Nuts
Washers
Advanced
Look in
How sure
Pins, studs and threaded rods
Add to the selection
Used at least
Smallest thread
Split
Separates solids that were merged into one mesh on export.
≈ — at this model size
Select a mesh to preview the split.
Advanced
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